Tuesday, July 26, 2011

Party for 4. Please

What makes the right party size?  A question asked by those with keen minds or just the usual interest in comparing SWTOR to other games that go WoW in the night.  Well Greg Zoeller has the answer for you:


Because we are Star Wars: The Old Republic, and we are our own game 
  • Our game is designed from the ground up around the group size of four.
  • We have a higher level of hybridization in all classes.
  • We have companions that are capable of substituting a missing role in a flashpoint group.
  • Everyone can revive other players, not just healers.
  • We have a higher percentage of tanks in the overall population.
  • All our classes can fill at least two roles.
  • Most of our advanced classes can fill two roles.
  • We're very gradually introducing roles in the game.
  • We always have 4 members in a group, even if there are only two players (although I doubt most players would be able to do a flashpoint that way).
  • There are 4 classes (on each side), which makes for a perfect iconic party.
  • AT-ATs have 4 legs!


So, while everyone knows [insert 50 facts about a very different game], we know that 4 was the perfect number for our game and we didn't think much about 5.



I actually think this is a great decision.  With a lot of the classes being able to play similar roles.  healing, tanking, and 'DPS', there coule be less of a need on that one tank class in the game or the one healing class in the game.  In addition players don't have to worry about being a healer and not being able to kill targets with a companion at their side that can help.

The smaller the group the faster it will be to get it going.  This could be a great move by BioWare.  We just have to wait and see later in the year.